Vampire the Masquerade Heritage Review
Vampire Legacy of the Masquerade is a legacy board game located in the Dark World frame and seeks to capture the long game, played over the millennia by the ruling vampire lords. Patrimony can be played in short one-off games, but its main focus is a series of twenty-one linked games, spanning from 1306 to 1997. So let’s choose our clan and try to rule the shadow world.
Those who do not know Vampire the masquerade (VtM) will find that there are a lot of terms that they are unfamiliar with, and there is also a lot of backstory in the frame which, although it is not necessary to take advantage of it Patrimony, improves the experience. Knowing the different clans that are used throughout the game is also helpful and helps with immersion, so here is our quick introduction to clans:
- Brujah – The Brujah were a clan of philosophers and activists, but they have fallen far and wide and are no longer seen as thugs who rely on their physical prowess.
- Gangrel – The Gangrel are considered savage nomads by other clans, who have an affinity with animals.
- Lasombra – Evil and arrogant, an upper class of vampire whose reflections cannot be seen.
- Malkavian – Vampires with powers of foresight and visions of the future, to the detriment of their sanity.
- Nosferatu – The Nosferatu are all cursed to look like evil vampires, which has made them very good at spying and hiding.
- Toreador – Artists and lovers of the world of vampires, they favor seduction.
- Tremere – Warlocks and mages, using powerful blood magic.
- Tzimisce – Scholars and shapers of flesh, seeking to evolve beyond other clans.
- Ventrue – Noble chiefs. They influence from above, infiltrating governments at their highest point.
The basic mechanics of the system, in one-off and campaign games, are the same. There is a central board with five characters available, and during their turn, each player chooses one to transform into a vampire. Players start the game with a leader of their chosen clan, and as they transform characters they begin to produce a family tree, with each member having up to three directly below them. When a character is chosen from the motherboard and placed next to you, it causes a series of effects on three other game boards, called battlegrounds. There are nine different Battlegrounds to choose from among three different types, and these are defined in each Campaign Arc. Each character card has three symbols, and these relate directly to one of the three types of battlegrounds.
When a character is chosen, you move through the three battlefields, activating as their symbol requires. For example, the Of Clans High and Low battlefield, which shows the fierce struggle between the noble and handmaid classes of vampires. All characters are either elitist or egalitarian and each time they are turned over they move the political token on that battlefield. His position at the end of the game is worth victory points for all vampires of that type.
All battlegrounds follow a similar mechanic, with a different theme. And at the end of the game, players calculate their victory points based on the different battlegrounds and vampires in their clan. In two-player games, you usually work in direct competition with your opponent, but games with three or more players can get more complicated. It is rare that you can always choose a character that works in your favor on all battlefields, and sometimes they will have symbols that work against you, and in favor of other players, and likewise, you can capitalize on their choices. . If a battleground seems to be going a certain way, you can start selecting characters that match, for a big victory point reward at the end. It is a delicate balancing act, completely in accordance with the political game of masquerade.
Players also have access to a clan-specific ability and a set of claim blueprints that are drawn at the start, specific to the selected clan leader, and can be earned throughout the game. your turn and require you to exhaust a vampire with a symbol that matches the pattern, as well as a direct descendant that matches the other symbol in the pattern. The Exhausted Vampire can no longer be used for a blueprint unless an ability restores it.
During the campaign, players can choose a different clan for each game. This was initially shocking, as I imagined you would use the same clan throughout the campaign, but you are a higher level vampire, and you choose the different clans best to serve your purpose of running the story for pursue your own ends. It also creates an interesting dynamic, as losing Clans add new schematics to their decks, sometimes making them more appealing to choose from. Players select clans at the start of the game, in reverse order of winnings, so that a player who consistently loses at the start of the campaign can add a lot more to their clan, for a boost later, but s ‘he wins a game, they won’t be able to choose their clan first.
Art everywhere Vampire Legacy of the Masquerade is fantastic and very much in keeping with the theme. All text on the card is clear and easy to read. What I like most about the components is that there is a card box for everything, and everything is tidy and secure between games.
The bottom line
If you are looking for a game that captures the highest level control of the company in Vampire the masquerade, so Vampire Legacy of the Masquerade is a game for you. Aside from clan abilities and clan schematics, there is little flavor between clans, which is fine for the game, but if you only have one favorite clan, or if you prefer the inner workings. individual clans, there may not be enough depth in Patrimony for you. The components are well designed and the illustrations are fantastic. Players who know VtM will probably appreciate it a lot more than those who step into the cold, but there is still enough going for a really nice campaign if you can get behind the theme.
Get this game if:
- You want a game that perfectly captures the top level Masquerade wrestling.
- You want a solid campaign game with some interesting elements.
Avoid this game if:
- You want more flavor for your vampire clans.
- You don’t want to switch clans between campaign games.
The copy of Vampire Legacy of the Masquerade used to produce this review was provided by Nice Game Publishing.