Rainbow Six Siege Official Board Game Will Include “Line of Sight Rule”
Rainbow Six Siege gets an official board game from the spirits of Mythic Games, the same people who created Super Fantasy Brawl and the official Darkest Dungeon board game. Called 6: Siege, the board game adaptation was announced in February, but launched its Kickstarter today to start taking preorders. The standard edition starts at $ 70, but you can also sign up for $ 200 to access five planned expansions.
The board game aims to recreate the tactical FPS action of Siege in a 1v1 board game, a feat that seems more difficult than most board game adaptations. The base version includes all 20 operators the video game launched with in 2015, and later expansions will add many more when the game releases next year. As an exclusive bonus to this campaign, Support Now will also earn you Operator Zero (AKA Sam Fisher from Splinter Cell).
I tend to like my board games on the simplistic side, but 6: Siege looks pretty complicated compared to other multi-hour tabletop games. I’m still confused after watching Geek & Sundry’s entire in-depth demo of the game (embedded below if you’re curious), but the bottom line is that players pre-place their operators on the map the way of a battleship and take turns moving, leaning, shooting and using gadgets against the other player’s operators. There are even door barricades and, I believe, a mechanic to shoot through walls into adjoining rooms.
Just like in the video game, each operator has a unique gadget or ability, along with a few emergency grenades and an armor level. Of course, seeing the other player’s operators on the board defeats the purpose of stealth, so there is also a pre-discovery phase where you actually control two versions of your character, only one being real.
If it was difficult to follow, then we’re on the same page. I’m sure I could figure out how it plays out after a few practice rounds, but it’s definitely not the type of game I would bring to a party. I love how the game has tried to mimic video game elements like line of sight, though: if a player gets shot and doesn’t think your operator can really see them from their current perspective, they can issue a challenge and dismantle the included “line of sight rule” to settle the dispute once and for all. I kinda wish I had one in the video game when enemies yell at me in text chat to shoot while they were around the corner (they weren’t).
Unsurprisingly, the Kickstarter has already surpassed its goal of $ 100,000 and sits over $ 400,000 at the time of writing. The campaign will only last an additional 10 days, so skip now if you’re convinced. The game is expected to be available by June 2022.